This is even what attributes to certain consoles sounding better than the exact same model. This entropy in the system is partially responsible for the depth in mixes due to the randomness between channels on a specific mixer. The same components are used on each channel, but each component behaves slightly different in each channel, thus creating subtle changes between channels. This is due to the tolerances in parts that make up each channel. Sure, companies can model a channel of an SSL or Neve and sound very close, but they miss a very important aspect of what makes these consoles great: “subtle variation”. I’m going to just come out and say it: for the most part, channel strip plugins have missed the mark.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |